The time has finally come for another Key novel to be animated and have its story told anew. While it’s been four, almost five, years since that last adaptation, it feels like last week I was sitting in anticipation for the next episode of Clannad to air. While I’ve yet to play Little Busters!, I can say that I really enjoyed this first episode that J.C. Staff has brought to us.
I’ll be honest; when I first heard J.C. Staff was taking charge of this new project, I was hesitant to say the least. Hell, I still don’t know if they’ll do the game justice. However, after watching this first episode, I was able to watch and observe all the crazy antics that make a Key novel funny and enjoyable. In a way, it felt like another humorous episode of Clannad or Angel Beats!, and that’s not a bad situation to be in. However, I must re-iterate that this is the first episode, and what really matters is what goes on after this episode.
The story begins with the return of Kyousuke, a high school senior who completes the group of childhood friends who once called themselves the “Little Busters.” The group, consisting of five members: Kyousuke Natsumi. Rin Natsumi, Kengo Miyazawa, Masato Inohara, and Riki Naoe. At first glance, I had assumed the main character would be Kyousuke, as he’s the cool character with the aura of a cool protagonist. To my dismay, the story is told through the eyes of Riki Naoe, a junior who relies on the friendship and bonds these friends hold after he lost his parents at a young age. Luckily, the episode greatly follows the group as a whole, and doesn’t focus on one person.
During some random course of events, Kyousuke decides that the group should spend their time forming a baseball team, and the episode primarily focuses on the crazy situations that occur trying to build up a team. The episode is full of humor, and I found myself laughing at quite a few scenes. However, this also worries me as I know the feels will be coming at some point, for there hasn’t been a Key work that hasn’t left me feeling for the characters at one point or another. Either way, this first episode was great, and I’m greatly anticipating the following episodes.
Finally, I felt this episode began the series off right, and while it didn’t clear all worries I have with this project, it did ease some of my anxiety over J.C. Staff animating this series. While they aren’t Kyoto Animation, J.C. Staff did a great job with this first episode, and I’m really hoping the following episode will not only be enough to tell the story, but also complete the story without leaving out vial details. Either way, I’m going to be playing the game at one point or another; with that, I’d really like to see this adaptation succeed and tell the story without butchering it. Let’s hope this series doesn’t crash and burn!
(This review may contain spoilers for the following series. If you have not seen the series before, please exercise caution before viewing this post. You have been warned.)
As a big fan of virtual reality and anime that focus on aspects of virtual reality, I initially wanted to start this series and enjoy the great story behind it. Unfortunately, the main character put me off, and delayed my watching this series until the end. However, I can safely say I’m glad I took the time to watch this series, even if the main character was the worst part of this series.
Accel World begins with a first year student who constantly falls on the lower end of the totem pole with others bullying him. Arita Haruyuki often looks down upon himself as a result of these events, and receives the greatest shock of his life when the prettiest girl in school takes the time to have a nice chat with him over tea. This opens a new world to Haruyuki, as he downloads the application to his virtual computer, Brain Burst. In the year 2046, people use devices to connect their everyday person to networks, which allows them to constantly be connected to others without any difficulty. These devices, aptly named Neuro Linkers, become a household staple and everyone in this time has one around their neck. Younger students, such as Haruyuki, often use them to play virtual reality games, and one such game is the newly downloaded Brain Burst. However, he later learns that this special program contains characteristics unique to this program. For example, this program allows the user to accelerate time and make actions and decisions much faster than a normal individual. In addition, this process requires Burst Points, which are earned through duels with other people who have installed Brain Burst, who are known as Burst Linkers. If a Burst Linker loses all their points through these duels, the program is forcibly uninstalled and the user forgets everything about the game.
With all this information given to him by the “princess” of the school, who goes by the name “Princess Snow Black,” or Kuroyuki Hime, Haruyuki soon learns the horror behind the game, as well as its positives. It begins with the first connection to the global network, which leads to the first battle against another level one Burst Linker. While he loses this battle, using the power of being the main character, he later prevails and learns how to battle correctly against these players.
After learning the basics, our pitiful main character learns that Kuroyuki Hime actually loves Haruyuki, and although he ends up forgetting this often, through reasons I can’t explain because they make no sense, Kuroyuki Hime ends up in the hospital protecting Haruyuki. In the process of her recovery, a good friend of Haruyuki named Takumu reveals himself as a Burst Linker who wants to defeat Kuroyuki Hime and gather more Burst Points. Haruyuki fights to protect her, and as a result, gains his wings and becomes the first ever aerial Burst Linker. This ends the first arc, which leaves Takumu and Haruyuki to follow Kuroyuki Hime to beat the game known as Brain Burst.
The second arc revolves around a new student, and Burst Linker, who defeats Haruyuki and steals his wings. This results in a long story of wits and guts to get them back and defeat this Burst Linker who has manipulated the game via illegal means. To make matters worse, Kuroyuki Hime travels on a school trip to Okinawa, and though this is the best part of the series, as her episodes gives reason to watch this series, this results in a long sequence of events that trouble Haruyuki and Takumu even more.
In a quick summarization, the story can be said to be fun and jam-packed. I really enjoyed the story, and all the characters save for Haruyuki are phenomenal. It can be said that I really dislike the main character, and this would be true as the episodes without him can be considered the best in the series. In addition, I absolutely detested the antagonist of the series, which only proves how good some of the characterization is. There are often characters that join the fray and play a big part in that arc, only to join the shadows and play minor roles in the future. One such character is Chiyu, a friend of the main character and Takumu, who plays a minor role during the beginning of the series. After the first arc, she, too, downloads Brain Burst and becomes a Burst Linker, and is assumed to help guide Haruyuki and Takumu achieve total victory in this game. However, her position soon turns, and this turn of events really caused my head to spin, and I have yet to forgive this character for her actions. Other characters include the Red King, who has split personalities, and Ash Roller, who helps Haruyuki throughout the show.
In terms of music, I really enjoyed both OPs / EDs for this show. The soundtrack during the show also proves to be fantastic and memorable. The OPs often promote excitement and heroism, which rile the viewer up and generate anticipation for the episode that will come. The EDs close the series out well, often closing the episode with either a satisfied feeling or anticipation for the next episode. The in-show soundtrack really adds to the experience, and I often found myself getting excited over the battle scenes with their awesome BGM. If anything, the soundtrack for this series is superb, and excels as the music to this series.
In conclusion, Accel World reveals itself as a story-driven experience that contains decent characterization, and fails in few aspects such as the main character design. The music only adds to the experience, and I can honestly say I am glad to say I picked up this series. Will I watch the next season if there happens to be one? Yes, as I really hope the character development for the main character improves. In addition, this series really deserves a watch if you enjoy story-driven or plot-heavy series, and will definitely satisfy any viewer’s appetite for virtual reality gimmicks.
(This review may contain spoilers for the following series. If you have not seen the series before, please exercise caution before viewing this post. You have been warned.)
It’s shocking how one’s view of an anime can change over the span of a year or two. Kore wa Zombie desu ka? (Is this a Zombie?) aired back in early 2011, and I wasn’t too impressed with the series. It centers around a young man named Ayumu Aikawa, who suddenly perishes and resurrects as a zombie thanks to Eucliwood, a Necromancer from the Underworld. They later meet Seraphim, a Vampire Ninja, and Haruna, a Magical “Equipment” Girl who loses her powers due to Ayumu’s meddling.
The anime follows a very loose story, and often strays from the story in favor of fan-service and humor. During the first series, the first arc containing multiple episodes revolved around Ayumu’s killer, solving why he was killed in the first place and who might have done this terrible thing. To counter this deep plot, comedy is often used to bring the mood up and cheer up the audience. In general, one can consider this anime to be a harem, as every girl who visits Ayumu from another world seems to fall in love, although this series expresses their difference in how they show their love very well. Eu, short for Eucliwood, is unable to speak and shows her feeling subtly, while Ayumu fantasizes about her in humorous fashions. Haruna is often outspoken and very easy to read. She’s really the immature one, and it’s pretty obvious to tell with the body type the creators gave her. Sara, short for Seraphim, often speaks ill of Ayumu and degrades him. It’s not until later where she often enjoys Ayumu’s time and comfort, where she develops more of tsundere attitude.
After confronting his killer through hilarious shenanigans, which can vary from humorous to just plain bad, the crew meet another Vampire Ninja from a different clan. Through the magic of accidental hijinks, Ayumu ends up kissing this new girl, Maelstrom , which means marriage to the Vampire Ninjas. After adding Maestrom, who goes by Yuki after this event, to his never-ending harem by solving a major crisis, the crew later discovers a previous zombie who shows interest in Eu. Eu later leaves with this man, and while Ayumu and company try to save Eu, hilarity ensues and nothing of value has been lost.
The show really tried to fit some serious plot into it’s story, but ultimately, the show should be viewed as a comedy and slapstick series, revolving around a male main character and his “harem.” Most battle scenes are done through Ayumu’s transformation into a Magical “Equipment” Girl, and not real serious fighting. Due to the nature of the first season, I was really put off with the series, as it didn’t seem to know where to separate serious plot and comedy sketches. While there are a variety of comedy centric episodes, there weren’t enough out of the first season to stick out and give me reason to watch the second season.
The second season, released in Summer 2012, vastly outdid my expectations. Gone are the serious plot points, and in comes more focus on the comedy aspects of this series. This season continues the wacky adventures of Ayumu and Co, while adding to the relationships of the characters. Some episodes may give Sera more development, while another may focus on Eu. Ultimately, the characters evolve, although slightly, and the hilarious antics continue. The season also adds two more main love interests: Sarasvati, another Vampire Ninja and Sera’s superior, and Taeko, Ayumu’s classmate and not really a new love interest, but someone who actually gets some development this season.
I absolutely loved how this series actually took story points, and jokingly took them seriously. Nothing ever gets resolved, and the story gets pushed back for the next humorous event. The story mainly lies around Ayumu’s inability to reverse time after killing a monster that comes to the school, which means everyone at school knows about his ability to become a Magical “Equipment” Girl and forced cross-dressing. While this does get fixed in a later episode, it really doesn’t impact the plot past the second episode or so. The final story involves the so-called best Magical Girl in the land, and the best underworld fighter in the land, and doesn’t get resolved in the conclusion of the story. Hence why I stated the story isn’t taken seriously; nothing gets resolved, but the series still proves to be hilarious and enjoyable.
The biggest enjoyment I held in this series would be the OP / ED of both seasons. The OP to the first season attracted my attention, and was one of the highlights of the series. While the second OP attempted to follow in its footsteps, it didn’t reach the level of the first season. However, while the first ED was okay, but not spectacular, the second ED was amazing, and I think I enjoyed the ED more than the episode in some cases. The song really captivated me, and I just enjoyed the ED as a whole. It brought a good feeling, and generally brings up the mood of an already comedic series.
Finally, I feel the series really grew on me over time. While the first season of Kore wa Zombie desu ka? (Is this a Zombie?) was an okay watch, I absolutely cannot praise the second season enough. It was thoroughly enjoyable, and I feel like I would watch it again anytime I need my spirits brought up. I easily recommend this series to those who enjoy comedy and harem anime, and hope you can find as much enjoyment out of this series as I did.
I’m a big fan of the Hayate no Gotoku series, as I’ve been following it since it was first animated by SynergySP back in 2007. However, this series hasn’t been given the best treatment throughout its life, as the sequel didn’t appear until 2009, animated by J.C. Staff. In the following years, the movie was released, animated by yet another company, and finally, this series has begun, and breaks the tradition by retaining the same company who animated the movie. When I first heard about this series, I was overjoyed to hear that the Hayate series would return, and I’ve been waiting to watch the first episode of Hayate no Gotoku! Can’t Take My Eyes Off You.
This episode really brought back the great wacky feeling that the Hayate series gives off, and it really doesn’t disappoint in terms of a new Hayate animation. I am a little bummed that the project turned into a stand-alone animation, as opposed to continuing to follow the manga, but I can live with new content, and this episode does bring my hopes up.
In terms of the episode, the beginning left me recalling The Hangover, as the opening brings us to the Nevada desert, hanging on what events left poor little Nagi in this barren wasteland. First Steins;Gate, now Hayate; I don’t know the next series that’s going to wind up in the Nevada desert. Also, as someone who lives in a desert, I know everything that happened to her happens to me, minus the cactus part.
The character designs so far have been decent, but it really is strange going to new designs yet again after changing them a few times. Every studio animates the crew differently, and it always takes some time getting used to their new looks. I don’t know how Hinagiku(Best Girl) or some other side characters are going to look, if they appear at all, but I’m sure it’ll be okay once I’m actually used to the change. The animation isn’t terrible by any means, just different.
We’re later brought back to the mansion, and man, this really brings out the whole change in animation studios. The mansion looks completely different, and while I’ve yet to see if that’s a good or bad thing, I was shocked to see how different it looked. While we pan back to the great mansion, Maria answers the phone and quickly changes to English to speak to the Nevada police. In appears that Nagi’s late father left some belongings behind, and they need Nagi to confirm if the items really belonged to her father. As she thinks about leaving to America, the television soon displays a show that discusses Area 51 and aliens, all of which pique Nagi’s interest and her will to go to America. While Hayate and Maria attempt to persuade Nagi into leaving when school is not in session, she storms off and complains in typical Nagi fashion.
Everything that happens after can be said to pay homage to the first chapter in the manga series. The kidnapping, setting, and rescue all mirror the unforgettable intro to this amazing series. I really enjoyed this touch, and the attention to detail is superb. In fact, Nagi’s stubbornness and the fact the kidnappers are brothers (Though if they owe money to the Yakuza is unexplained) only added to my enjoyment of this dedication to the beginning. However, there are some details added in to create relevance to the current plot, and the plot-twist at the end was shocking, but I’ve yet to believe the validity of her claim. This may be due to the fact I just watched Who is Imouto?, but who knows.
Either way, I am swirling in anticipation for the next episodes, and I really want to know where this series goes. I laughed at quite a bit of this episode, and I only hope the humor stays in future episodes. Time to start the new season with a bang!
(This review may contain spoilers for the following series. If you have not seen the series before, please exercise caution before viewing this post. You have been warned.)
Ah Hyouka, I began this series with minimal hope, as my dreams were crushed with Kyoto Animation’s direction toward everyday, short stories about students doing daily tasks. However, the first few episodes actually managed to capture my interest and create some reason to watch the following episode. Week after week I would see the new episode pop up, and I would take it upon myself to view this rather interesting series to see what, if anything, would happen this week.
The series, for the most part, succeeded in holding my interest and moving the current plot along. The main story of Hyouka involves a young first year high school student by the name of Houtarou Oreki, who joins the “Classics Club” due to his older sister’s wishes. After signing up for the club and entering the room for the first time, he meets Eru Chitanda, another first year who happens to join the club, regardless of the fact there are no other “official” members. This meeting begins the start of the Classics Club, and after two others join the club, both “friends” of Oreki, the true antics and shenanigans begin.
I rather enjoyed how the series played itself out. It never really had a big story behind it. The entire series consisted of sub-stories that overall make up the entirety of Hyouka. The beginning of the series consists of two one-episode stories, each of which get the viewer into the flow of how the series will work. Once these two episodes have concluded, the series begins an arc that revolves around the history of the Classics Club, and what mysteries went down during the first years of the club. The story lasts a reasonable amount of episodes, and personally, I feel the conclusion successfully closes the arc neatly.
While there are small episodes in between, the next big arc revolves around a movie being created for the school festival. This arc is arguably my favorite, only because it demonstrates how limited Oreki’s skill is. He can’t solve everything without messing up sometime. While this arc shows the true potential behind Orkei’s brain, it does show how much others rely on his skill and what power he really does hold, even if he doesn’t realize himself.
Actually, while I’m going in order, episode 11.5 had nothing to do with the arc surrounding it. Therefore, it can clearly be classified as “filler” or “fanservice.” Either way, I didn’t mind this episode. While I enjoyed the plot-centric focus of this series, a break every now and again refreshes the mind, and helps people catch up to what’s happening in the main story. Not to mention, there was a mini story in this episode, and although it was painfully obvious, it didn’t detract itself too far away from the series.
Lastly, we have the final main arc, the Cultural Festival. This arc really develops the side characters in the same way I felt the previous arc developed Oreki’s character. Other characters start to progress their emotions and show that they actually react to what’s happening in the world. Fukube, Oreki’s best friend, actually begins to show jealousy toward Oreki’s skill, and how he feels inferior to those who have bested him. Ibara, another friend of Oreki, begins to show how her relations to the Manga Society have gotten, and how distances she herself is from the others. It’s rather interesting seeing these reactions in this show, and only drives the plot forward.
Unfortunately, this all crashes down during the last few episodes. As this series only contained twenty-two(22) episodes, there wasn’t enough room to fit another full-fledged arc in. Therefore, the last few episodes consisted of small, one episode stories. While this didn’t detract from the series, it failed to add more development and progress of significance to this show. Also, this resulted in a rather abrupt ending, which left many viewers confused, including myself. I want series to conclude, and when one fails to do so, my impression of the show drops significantly. While the show’s story has a whole was interesting and intriguing, the ending really crashed down on my expectations.
Animation-wise, this series was animated by Kyoto Animation, and as such, you would expect nothing less than perfection. Of course, this series is beautiful, and I feel like my eyes were given new life every time I watched a new episode. Every scene feels full of life and detail, and for a mystery anime, this important detail really adds to the series. Music-wise, I can’t remember much of the background music, but I didn’t mind the OP/ED of this show. I can’t remember the songs off the top of my head, and that really shows that I didn’t care too much for this show’s soundtrack. That trait is rather odd, as I find myself attracted to most series’ OP/ED.
Would I recommend this series? Put plainly, (yes). The story was great, although it ended abruptly, and the animation is excellent. Although I can’t say I remember most of the music from this series, I do know it doesn’t detract from the show, and the show has its priorities straight. There are times when the OP doesn’t play to allow more time for the story, and honestly, this helps give enough time for the development of plot. If you want a new mystery anime with a great plot and beautiful animation, then give Hyouka a shot.
It’s not often I get the opportunity to watch a series with a complicated story and deep character relations. I’ve known about Durarara!! for quite some time, but only now have I taken the time to watch this fantastic series. I can only say the anime deserves every bit of praise it is given, and provides viewers who enjoy “plot” and “story-driven progression” a phenomenal time.
At first, I was under the impression that the story would be hard to follow. The first episode introduces the viewer to a plethora of characters, and it can seem like a lot of information to process and remember. However, the introduction also allows the viewer to experience the same feelings the main character, Mikado, experiences. In a way, it’s a clever method of introducing a wave of information without losing the viewer. In addition, while the viewer may not be able to follow everything at the very beginning, as details are leaked out and revealed the previous scenes may be better understood and make the viewer view past events in their entirety. For example, as I enjoyed the series I failed to understand the events in full light until a few episodes after, some not being completely understood until near the ending of the series. However, the show grasps the viewers attention and brings excitement and reason to continue the series.
The show can be easily divided into two arcs, with each splitting the episode count near evenly. The first arc really focuses on Mikado’s transition into the big city life, while also introducing the viewer to the vast selection of characters focused on in this series. However, this arc really focuses on Mikado Ryugamine, the transfer student “main” character, “The Black Rider,” who is rumored to be headless, and Shinra Kishitani, a black market surgeon who lives with “The Black Rider.” The truth to unveil the “Black Rider’s” past is underway, and the road there proves to be a difficult one that involves nearly every character in the series. If there is one remark I can make about the characters in this series, there are no characters in this series that have little to no significance. I love the way the characters all interact and have some bond with another. Perhaps it’s my attraction to well tied plot, or even just the lack of nonsense, but the completion of it all really compliments the series as a whole.
The second arc revolves around the main character, Mikadono Ryugamine, and his two friends, Masaomi Kida and Anri Sonohara. This arc tests the limits of their friendship and reveals the twisted past they each hold. This chapter provides a large boost of character development for these characters, as well as some other minor characters, but those who held the spotlight in the previous arc will take the backseat and provide only supporting roles for this chapter. Of course, every character tends to get some screen time, and their appearances all flow together seamlessly.
Luckily, the series doesn’t consider itself serious at all times. The comedy in this series is used sparingly and wisely, which only adds to the series as a whole. Due to its nature as a story-driven series, the comedy proves to be a valuable asset and escape from the story as a whole. In addition, the amount of references to other anime this series makes is amazing and caught me off guard. When I first saw Horo from Spice and Wolf, I started cracking up. It only got better as these references grew and I found myself grinning whenever there was a reference that I caught on. However, when it’s time to get serious, the series knows when to kick it into gear and commence the story.
The opening and ending credits used in this series greatly compliment the stylistic choice of this series. The opening songs get the viewer “pumped up” for the current episode, while providing a quick recap of the previous episode that relates to the current episode. It’s an excellent technique that proves beneficial to those who are watching episodes separately and not in a quick succession. The endings don’t add to much to the series, but they don’t detract from the series, and I think that’s the most important aspect an ending credit sequence should have.
Unfortunately, this series isn’t flawless. This story, as far as the anime is concerned, isn’t complete. Various aspects which were uncovered during the progression of the anime were left open, and many had yet to be concluded. In short, one could say the ending left much to be desired, and while it wasn’t terrible by any stretch of the imagination, there are many missing pieces in this puzzle, and only wish to be filled in at a later time.
By these details alone, Durarara!! will give any fan of story-driven anime a great time, and should be viewed at least once. The animation is swell, the music only adds to the experience, and the characters, all unique and fascinating, create a sense of reality in this fantasy supernatural world. I won’t give a score, as this was merely my experience after watching the entirety of the series, but I can say that my impressions after the series was over was a positive one.
Back in 2007, an anime by the name of Doujin Work began to air. As this was near my first years of watching anime, I was quickly introduced to the show and began to watch it. Unfortunately, due to restrictions and other difficulties, I was forced to stop watching the series. Under normal circumstances, the story would have ended there. However, there was something intriguing about this anime; something that left me regretting my actions of not watching this anime. I don’t know why or how this occurred, but it followed me for a good five years of watching anime.
Skip to July 2012. As I surveyed the Exhibit Hall of Anime Expo, I came across a booth selling anime DVD sets. Sitting in the corner was an anime that caught my eye, as if it had been waiting there for me to find it. Doujin Work was sitting there, staring back at me, just reminding me of my past and my inability to finish the show. Just as quickly as I saw it, it was gone; I had purchased the copy to end this curse, finally able to end this chapter once and for all.
As I began watching this 12 episode series, I quickly became immersed in the humor and dialogue that I had enjoyed in the past. The story centers around Najimi Osana, a young girl who discovers there is profit to be made writing and illustrating doujinshi, a Japanese comic that potentially contains adult material. This realization leads her to begin creating doujinshi, and allows the viewer to follow her in the process of making a good work of art, regardless of how successful the process proves to be. In all honesty, I found the writing to be hilarious, and the scenes great and comical. While the show revolves around doujinshi, there is no adult material in the show, and fan service doesn’t play a large part in the humor. The jokes and humor are spot-on, and had me laughing moment after moment.
An unfortunate circumstance with this anime would be the length of each episode; each episode follows the time span of fifteen minutes or so, and this include the opening and ending of the show. While I would have enjoyed longer episodes, the series didn’t need more time to cover story or anything, as there was little story to begin with, but could have added more laughs and humor to the show. I’m pretty content with what the show brought to the table, but it could have been more. In the place of those extra ten minutes or so was a segment of live action video, revolving around the two main seiyuu in their attempt to create doujinshi. I didn’t particularly enjoy this part, mainly because I feel the anime would have been more enjoyable to watch; the live action scenes felt more like DVD and BD extras than extras to the episode.
In terms of the opening and ending themes for the show, I loved the opening song from the first moment I heard in back in 2007. It’s always been a song that puts me in a good mood when I’m feeling a little down, and it’s a good way to start watching a lighthearted series such as this. The ending song also seeks enjoyment, although doesn’t stand to be as memorable as the opening. Either way, I enjoyed both the music and the animation to both, and definitely set the mood for the show.
I didn’t have as much to say about Doujin Work as my other impressions page, mainly because that was a collection of thoughts for over sixty episodes of a single series. While Doujin Work doesn’t last as long as other series, I think that may be one of its strong points. Packing a lot of humor and hilarity into each episode, I can gladly say I recommend this series to anyone who wants a good laugh. I will end this on a good note, and hope this video will cheer you up, as it did me for the past five years.
(This post contains spoilers for the anime Shakugan no Shana, Shakugan no Shana II (Second), and Shakugan no Shana III (Final). If you have not seen these series and do not wish to spoil the ending(s), then please do not click the link.)